AP CSP 3.1 Exercise 2: Pick the Type

Big Idea 3 · Topic 3.1 · Exercise 2

Pick the Type

25 minutes - 5 values - choose the type and name

Back to the Topic 3.1 lessonAll CSP topics

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Scenario 1 · Foundational

The app must store a player's current score in a game, which goes up and down as they play and is compared against a high score.

What kind of value is this (quantity / yes-no / text / collection):

Best type (number / Boolean / list / string) + a meaningful variable name:

Enrichment - a subtler type or naming consideration:

Scenario 2 · Core

The app must remember whether the user has accepted the terms of service, so it can show or hide a reminder banner.

What kind of value is this (quantity / yes-no / text / collection):

Best type (number / Boolean / list / string) + a meaningful variable name:

Enrichment - a subtler type or naming consideration:

Scenario 3 · Core

The app must store the user's phone number, entered as 5551234567, which is only ever displayed and texted, never used in any calculation.

What kind of value is this (quantity / yes-no / text / collection):

Best type (number / Boolean / list / string) + a meaningful variable name:

Enrichment - a subtler type or naming consideration:

Scenario 4 · Challenge

The app must store the titles of all the songs in a user's playlist so it can show them in order and let the user scroll through them.

What kind of value is this (quantity / yes-no / text / collection):

Best type (number / Boolean / list / string) + a meaningful variable name:

Enrichment - a subtler type or naming consideration:

Scenario 5 · Challenge

The app must store a product's price, like 19.99, because it will be summed into a cart total and multiplied by a tax rate.

What kind of value is this (quantity / yes-no / text / collection):

Best type (number / Boolean / list / string) + a meaningful variable name:

Enrichment - a subtler type or naming consideration:

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